Wednesday, April 28, 2010

Final Blog

Thanks for the wonderful semester. I did learn lots from this class and from you. You are amazing professor who want his students to not just walk out with knowledge but also with how they can use this knowledge in their life. You are very understanding. Who understand student’s problem and know that they have not only one class but also other class work load too. You taught me that don’t think about big picture but think about that lots of small things make big pictures so think about small thing. Also always think about what users want and needs it is hard but very important.

Thanks
--- Tarana Patel

Matt Chambers - final blog

I've always felt that who we are is a sum of the experiences we've had. Every new experience is influenced by things we have done previously. For example; I'm in another class in which we had to design a solution to a problem. We had to sketch and prototype and address all the different aspects of the problem. Being in this class simultaneously helped me to know in what ways to go about tackling the problem. I knew how to sketch, how to prototype, how to make a concept for users and not for ourselves. So yes, I have learned a lot from this class, and I feel that no matter what I do in the future, I will be able to apply the concepts here, there.

As far as changing myself, my whole life has been a period of slow change, I feel. Changing in different ways, but always slowly changing. I don't know if I will take many risks, since I just don't seem like that is me. The time may come when I may need to take a risk and I hope that my slow change and life experiences will have prepared me for it.

Austin Frink Final Blog

Dear Marty,
   I would just like to say that I really appreciate the format and approach you took when teaching this class.  I like how you showed us cool songs every day at the beginning of class and I like how you took the time to have heart to heart(s) talks with us about life lessons.  You were a very good influence from the academic world, in sharp contrast with the systematic and impersonal teachers that I've had in the past.  In the middle of this semester, I was beginning to take school and life in general a little to seriously. I was getting upset with my life situation. I sort of felt trapped in all of the bullshit that I perceived to be the majority of what going to college to get a degree to get a good job to pay for "stuff" was all about. I was dissatisfied with how my life was going to say the least. I felt I was squandering my true potential by working so hard at school and putting my passion on the back burner.  However, after listening to a couple of your lectures about life and not getting caught up in all of the bullshit, it helped remember that opportunity is everywhere and I am not hindered by the things I thought were holding me back, but rather, I hold the key to my own happiness and my own satisfaction. It's all about living in the now. The right here, right now, and seeing the inherent beauty in the way life and the cosmos moves. The earth laughs in flowers as Ralph Waldo Emerson said. I will laugh too.   

Tuesday, April 27, 2010

Derek Schutz Final Blog

This class has probably been the most enjoyable class that I have taken so far throughout my college career. I have had fun, met new people, been entertained, and at the same time I have learned a lot of important lessons and concepts and have the feeling that I can walk away from this class with confidence. The most important thing that I have learned is that perfection is not possible, it is just the process and iteration at which you go through that leads you closer to the goal of perfection that is possible. Also, slow change takes time and effort, it is not simple. Looking at the entire and whole picture(game) is always important. Don't focus on the small things. This summer I feel as if I am taking a risk. I earned an internship at Community North hospital working with people under the category of medical anamatics. I am going to be working full time (40 to 45 hours a week) which is a big risk for me. I am still a college student and do not feel like I am ready to go out into the real world, however, I feel as if this summer I will be taking a big bite out of the real world. Working full time and having an apartment is a big step forward in my life, and this is just a little glimpse of what my life will be after I graduate from here at IU. Thank you for a great semester Marty!

Final Blog

Thanks for an entertaining semester, Marty. Not only was it entertaining, but I will walk out of the room on Wednesday a lot more knowledgeable and confident. If there is one thing you taught me, its to be yourself, do the things that you want to do and as long as those things are giving back to others, then you are living a good life. You also taught me not to dwell on the stupid, every day little things, but to realize the whole picture. Its important to understand that everything we do produces some type of result, that may not be immediate, but important in the end.

I really enjoyed the class and am very thankful for all that you have taught!

The Final Blog

First of all I am thankful for the last day of class extension, that's pretty nice. Anyway, what kind of slow change have I taken away from this?

I have learned a lot about class and life. One thing I always known, but never really understood, is the idea of slow change. I knew that nothing worth while came about quickly. But, I guess deep down I had always hoped I would just find myself in the "good" spot. After taking this class, I have learned that iteration is not just for projects, but for life. If I want something, I am going to have to be very intentional about it and work on it. If I don't get it, what went wrong, what do I need to work on, and how can I keep working towards a goal. I think these things will help me to be able to focus and move forward.

One example of a risk I am taking is my summer job. For the first time ever I am getting a technical job. I am afraid I am going to fail, but I am going to do it anyways. Even if I do fail, it will be an opportunity for me to learn, and perhaps I will succeed! Another slow change that I am taking it upon myself to work on is excercise. If my professor can go 14 consecutive days without stopping (congrats), then I should be able to as well. So, hopefully by next fall when you see me, I will be technology confident and muscular as well (I know, they don't normally go together).

Monday, April 26, 2010

L. Smith - Final Blog

I think the things we learned in class and the overall structure of the class was very beneficial in many areas. This is probably my first class since freshman year that I have not skipped any of the classes. The blogs were also a very good way to keep me motivated and up to date on the reading assignments. The weekly group projects have helped strengthen my teamwork skills which will be very valuable in future projects throughout my life. I had a great time in your class Marty, and you always kept me entertained. Best of luck with Glerb. I thought it was a great idea also.

Daniel Lee Blog 14

I’ve been sitting in front of my computer for at least 15 minutes, wondering what to write on this blog. I think this last blog topic is harder than all the ones before. Umm.. I thought the I300 class was very interesting. I really enjoyed Marty’s unique way of teaching. I really think that it was very affective to me. This is my first class at IU where I got 100% on attendance. Marty did an excellent job of designing the class so that each student is able to learn and experience what the whole playing the game is about. I was also challenged by Marty as he tried to go to the gym every day. I am trying to quit my smoking cigarette habit now. It is very difficult and very very stressful especially during the final exam period. Hopefully I’ll be successful. I would like to thank Marty for wonderful semester and best of wishes on G!erb which I think is an excellent idea.

Nick Swan (Blog 14)

It was great to be in a class where I was given the opportunity to actually learn and experience things first hand without having to respond to that with a scantron test or memorization of terms that I was going to forget after the course was over. This course was about actually learning and using everything you went over in class and I wanted to thank you for an awesome semester. The movie we have been watching in class has been great as well and has really allowed me think about my future and what journey I have ahead of me.

Sunday, April 25, 2010

Elaine Fath Blog #14

Do you know how often an undergrad course comes along where the professor is willing to stand in front of the class and suggest that maybe, just maybe, there might be something out there, in the realm of human experience, that is more important than getting a passing grade in that course?

Not usually. Almost never.

Most people have a tendency to go through the motions of college with their heads down. And I mean professors, too--the ones that don't consider life outside their classroom, either those of their students, or, in the saddest cases of all, themselves. I'm guilty of it, too. And I think that at some point throughout the course of this year I decided that pursuing ideas and interests of my own didn't have a place in going through the motions of getting a college degree. And that's what it is, a lot of the time. Pass the class and move onto the next one. Do some extracurricular stuff. Join some clubs and teams. Go out on the weekends. Try and live the "ideal" college experience. I think some of the stuff mentioned in this class (the documentary in particular) has made me ask a crucial question about who I'm trying to live that ideal for.

That's what I want to change when I leave this semester. I want to make changes that make my life more about my own goals and not about the standards that I feel like others have set up for me. This summer, I want to start a blog--I want to design one logo, every day, for the next 365 days. I want to read and write more. I want to worry less about what others are expecting from me.

Most importantly, I want to start believing that the two years I have left here at IU can include my own goals, and not just what's on the syllabus and not just what's in my planner. That's what I'm hoping to change.

Saturday, April 24, 2010

Horstman Blog 14

This class has been fun and has definitely shown me that not all group projects our bad if you have individuals that want to do well and willing to work with you. I have definitely learned that iteration is extremely important not just for this class, but everything I do. I feel that I have learned to take a risk in groups and meet individuals to come together for a common goal. Thank you for a great semester!

Thursday, April 22, 2010

The Finale

This class was a very interesting, non-traditional class. I think that, because of this, I enjoyed the class and actually didn't mind showing up everyday. This class taught me to take a more laid back approach to classes but still work hard at the same time. It also got me thinking that if I ever run into the same issue twice in my life, I will have to take a look at myself and see if there is something within my life that I can redesign. As far as the planet goes, I am trying to use reusable water bottles and recycle as much as possible. I think I might need to redesign my habits and stop drinking and smoking and become an overall healthier person.(that is something for the near future)

THANK YOU MARTY FOR A GREAT SEMESTER!

Wednesday, April 21, 2010

Week 14 Josh Roberson

I think the things Ive learned in this class along with the videos we have watched have taught me something about my life in a design perspective. I think it taught me not to worry so much about getting a job, where the economy is, what I'm gonna do after college. Instead I need to just enjoy the spot I am in and iterate on that. As for slow change and bad habits, Ive been trying to eat better and get in shape for years. Its hard to stick with, but realizing its slow change and not something that's gonna happen over night helps to keep you going, that it will pay off in the end.

EDIT: I just wanted to add that this has been one of my favorite and most enjoyable classes at IU thanks to the different style of the class and a great professor. Thanks Marty wish you the best, and if I see you around Ill be sure to say hey.

Week 12 &13 Josh Roberson

What Ive learned most from this course is how the design process works and its not as easy and straight forward as it seems. I often find myself critiquing all of the things that I use everyday, and thinking about how I think it could have been done better or more simpler using obvious design. I guess what I am taking away also has to do with the design process. That when designing something it takes many small ideas and to iterate on those. You aren't just gonna have one big bang of brilliant thinking and it solves the problem and are done.

Week 14 Blog Assignment

Designing Your Life

That’s the topic of this blog assignment. We spent an entire semester talking about human-computer interaction design; you know, designing the obvious. And perhaps you’ve learned something along the way; not just the intellectual skills, not just the things you learn in order to pass a course, get the grade, but real things — the things that are truly important. Slow Change. Not twitter, not IM, not your cell phone — not the high school-like chatter that occupies so many of our conversations: "she said …; he said …" Really, who cares? WTF does it really matter? I’m talking instead about Slow Change. Important stuff. Life stuff.

Did this class teach you to take a risk? To learn in a new way? Did it make you think that on the next iteration of “playing the [design] game” you might actually change something about yourself? When will you stop taking from the planet and give something back instead? What are you planning to do to minimize bad habits and focus on the new and healthy?

I realize this note is a bit strange. Hey, it’s the last blog note! Let’s mess it up a little bit. Give me something interesting to read this week. It’s just between you and me. No one is watching. Have fun. The deadline is the last day of class. An easy 15 points.

Tuesday, April 20, 2010

Horstman Blog 12&13

In I300, I have learned that iteration is extremely important and I have actually used iteration not only on my projects for this class, but I have used it in my other classes from anything from sketches to writing scripts and papers. I truly understand how important iteration is and how it can make my ideas so much clearer and more professional.

Monday, April 19, 2010

Chad Jordan - Blogs 12 & 13

From this course, I have learned an understanding of design processes and how to create a design from the problem phase through research, design iterations, usability testing, prototyping and implementation.

I am taking away from this course the importance of designing with the user in mind, rather than for the technology's sake.

McColgin Blog 12 & 13

I have learned a lot from taking this course. Aside from finding my new potential passion and something to pursue in graduate school, I have actually learned what it takes to create something beneficial. I have always thought that the best things succeeded, but I never knew what made something good. I learned how easy it is to create something technology centered (which I tend to make things because they are cool) instead of doing the right thing and making it user centered. I learned what user centered actually means! I have also learned the steps for creating a solid idea, redesigning it, testing it, and iteration. My father actually is in the business of HCID, but up until now I never understood what he did or how he did it. This class has not just benefited myself and my goals in what I want to do with my life, but it gave me a new appreciation for what my father does and through this I have been able to draw closer to him. Thanks Marty and AI's for everything this semester!

Tarana Patel (blog 12 and 13)

When I register for this class I had no idea how INFO I300 class is going to be. But form very first day, when Professor Marty explained why products are design the way they are. I get really interested in the HCI Design , the way professor Marty explained every topic I never get bore in class in fact that inspired me to come to all of class. I did not realized how times pass so fast and feel like wish we had more time. When I first came to this class, I was so worry about everything, but after some time my all worries were gone. I have learned lots form this course which will help me lots in my future. I feel like I have learned very useful trough all of project we did in this course. I am taking away lots of things from this class. I really enjoy the all and each topics we learned in class. Learn that always think about what users needs, it is hard to figure out but this very important. Sketches are very important many sketches help lot, you can change and add. Thanks for the wonderful, amazing, and very helpful semester.

Thanks
Tarana Patel

L. Smith - Blog 12 & 13

I have learned a lot in this course. I was very unfamiliar with the HCI design process as a whole when the semester began. I rarely used to think about the work and effort put into an application when I was using it. Now I appreciate well-designed pages and applications more. I have also benefitted from the group experience. Majority of other classes require one large group project that places you with a bunch of strangers. This class allowed us to choose our groups and meet new students as well as strengthen our teamwork skills each week. I feel that I have become a better team member and have developed many useful design practices that will benefit me in the future.

Nathan Potts's Blog Post #12-13

When I first began this course, I was still hesitant at the applicable tasks that Informatics would teach me in the workplace. Until I took this course, I felt Informatics, while interesting, wasn't teaching me as much as I felt I should be learning.

After this course, I have learned one, of what I hope, to be many opportunities that exist for me as an Informatics major. And, most importantly, I feel as if I have learned some very powerful Information from this course as well as gained some valuable experience from the projects.


Thank You,
Nathan Potts

Derek Schutz Blog #12, 13

When I was registering for classes, I had no clue what to expect from I300. I had no idea of what to the whole game was to HCI Design. I have thoroughly enjoyed this class, and I have been able to learn and grasp the whole game of HCI Design very well. The entire process is now very clear to me. There is a lot I will be taking away from this class. I now know how to work well in group environments and lead teams. Also, I now feel like I have the tools needed to make and help create a useful and meaningful design

Daniel Lee 12 & 13

I really did not have any idea what HCI design was about and I did not know what to expect from the class. However, from the very first class when Marty explained about the coke can, I became really interested in the topic of HCI design. Through all the projects I’ve done for this class, it really opened up my mind up. Now, whenever I see things, I think about different points of views and things the designer thought about before coming up with the final product or idea. One thing that came up over and over was the iteration of the whole designing process. I did not know how reiteration was a key factor of HCI design. The last group project really helped me to understand the key themes and the whole process of playing the game of HCI design.

Blog 12 and 13

I have learned a lot this semester. When you Marty first asked us about playing the whole game, I was like "What game? What's going on?" The concept now makes perfect sense as well as the design principles. I actually have begun incorporating a lot of what I have learned in my songwriting process. In particular, I do many usability tests and many iterations of each song now. There are infinitely many directions that I can take when writing a song. Watching people's expressions while I play a new song is a great way to see which are the strongest features of the current iteration. The concept of doing multiple iterations to strengthen the overall design by maximizing the best features and eliminating features that are less useful is an extremely useful way to approach any creative pursuit, whether it be HCI, music, writing, or even martial arts. In Jun Fan Jeet Kune Do, a martial arts philosophy developed by Bruce Lee, Lee said that one must maximize what is useful and eliminate what has no use. Only through intense coninued design scrutiny can one come close to the ideal design in any creative endeavor.

Kevin Noone 12 & 13

The biggest thing that I took away from the class is that a great design is not just a great idea. A great design is sparked by a great idea, but the final design is perfected through a very involved and detailed process. When you are using something that has been designed very well, you take it for granted that someone actually spent the time to make it the way it is. This class has taught me what is included in that time, research, testing, prototyping, sketching, etc. until it is as close to perfect as it can be. I also enjoyed gaining experience in the skill of trade-offs. By knowing what is absolutely necessary and what is just a show-off feature, you really understand how to separate your design from others.

Sunday, April 18, 2010

Chambers blog 12&13

What I learned in this class is mostly how to design things. I know what to look for in a good design and what can make a good design bad. I also learned that sketches are very valuable as I have been using them in other classes too. I liked learning about the 20/80 rule how 20% of your features are all that 80% of your users will use. Interface surgery or at least cutting out superfluous features was a good idea and I believe that it's important. I also think that poka yoke is incredibly useful because it can prevent unexpected things from being input and having unforseen impacts on the system as well as just helping users to use your program more easily.

Elaine Fath Blog #12 & #13

I think when many people see a good design, whether it's on a webpage, a computer application, or a physical product, they assume that the creation of it was easy--because, by nature, good design appears effortless. Therefore when I went into this course I had no concept of what methods or process was used to create a design in which the end result is simple, well-crafted, easy to use, etc. So I suppose that is what I'm taking away from this class, primarily--it's not hard to intuitively know what a good design is, but understanding the process that goes on behind it (and the fact that it isn't just one sudden flash of brilliant inspiration) is a different matter entirely. I now feel like I have the tools I need to create good designs and understand what makes them that way.

Thursday, April 15, 2010

Nick Swan (Blog 12 & 13)

Throughout this course I have learned a lot of useful information regarding human computer interaction and design. I have learned about the game, the 7 themes of good design, and what is needed to create a product that is actually useful and meaningful. What I will be taking away from this class is that creating something is not a one step process and in all reality you are never done. This is something that I plan to incorporate in anything that I design and create by researching what the user really needs then designing it on the best media for them while continually improving on the design.

Blog 12-13

As you said,I had no idea what the whole game was or even what part of the game was. I have learned alot this semester and have enjoyed the class overall. I am glad that I now know how to play the whole game and the processes that are involved. I think one major things I will be taking away from this class would be the techniques used in the group meetings on deciding what is right for the project. At first I hated that we had so many group meetings but I now feel that this was a very good thing to help improve my skills when it comes to group meetings/projects.

Tuesday, April 13, 2010

Weeks 12 and 13 Blog Assignments

If you do this one it's worth DOUBLE points, 15 for each week, 30 points total!

And because it's being posted late, you'll have until Monday night, April 19th, to write your answer.

The last chapter of our book encourages us to “get in the game.” Read the chapter; it will take 20 minutes (at most), and it’s good reading.

So here’s what I’m curious to know: When you began this course, most of you had no clue about the “whole game” of HCI Design.

What have you learned? What are you taking away from this course?

Thursday, April 8, 2010

Derek Schutz Blog #11

1) Kaizen is comparable to the theme "Good design requires continuous redesign." It is all about the continual improvement.

2) For our group project, we are focusing on the line aspect. We have an idea to create two separate lines, one which is really long and one which is short. If you take the long one you get a great spot in line, and if you take the short one, you don't have much walking to do, but you may end up getting cut by a person that took the longer route.

3) After using Kaizen, we decided that this was not a very good idea, and we needed to completely change and mold or idea. People would get upset for being cut which can lead to not good issues.

Wednesday, April 7, 2010

Cory W. Blog 11

Long couple of weeks. Need sleep! Will have to catch up tomorrow. Once again I am an I-300 Loser!

Elaine Fath Blog #11

  1. Kaizen is the productive, continual, often small-scale adjustment and readjustment of ideas to improve the overall quality of a design or project. This coincides with the design theme "good design entails continuous redesign," or iteration.
  2. For example, one of our original ideas for project six was to give kids waiting in line some kind of prize as an incentive to participate in a simple group game or activity led by a Disney cast member.
  3. After using kaizen--that is, adjusting the idea slightly and imagining how it may change the outcome--the idea became creating a play area located alongside an adult line that would challenge kids to complete a small task, puzzle or game in order to receive a small incentive, which would allow kids to be both active as well as focused and engaged, which are all key strategies to avoiding boredom.

Nick Swan (Blog 11)

What Hoekman talks about as Kaizen can be defined simply as constant reconstruction. In doing so you should take some of the smallest aspects of your design and just simplify them. This is somethings that is directly realted to the concept of good design which can also be classified as constant reconstrcution.

One of our initial ideas project six was to reward families who exercise or take part in healthy living while spending time on vacation at Disney.

When applying this to the Kaizen aspect we could create activities invovling Disney characters that are fun and healthy, such as a safari hike with Tarzan, to get people to take part in exercise without having to be dragged or forced into doing so and instead because they want to.

Daniel Lee Blog #11

Kaizen means continuous improvement. It is the iteration part of our playing the game. Kaizen is a system that enables the designer to change and to keep improving the design. Kaizen can relate two of our seven themes. It can be related to theme 5: Good design entails continual redesign and theme 7: Good design always involves trade-offs.

To integrate health and fitness concepts, one of our concepts is to have some sort of activity related to the theme of the ride that the people waiting in line must do as part of the line. For example, a group of people can get in a big room and must complete some tasks as a group in order to continue waiting for the ride.

After applying the technique of kaizen, our group is thinking about changing the whole line system. There is set time for those group activities as a part of line which is listed on big electronic board front of the ride. People who want to ride must obtain a ticket which has a time when they can get in. By this way, the people don’t have to stand in lines all day, but they get to move around the theme park.

L. Smith - Blog 11

Kaizen, to me, is taking the time to constantly go over your design making whatever changes to make it as complete as possible. The theme it relates closely to is “Continuous Redesign”

Our group decided to focus on the restaurant issue at Disney. Before kaizen we wanted to somehow incorporate dancing or some sort of physical activity while waiting for food. The kids would have a chance a burn some energy while the parents could burn some calories.

We have not fully solidified this idea, but after applying kaizen we have realized that dancing may not be the best form of entertainment for everyone for various reasons. So we are working on focusing more on the target market and also including a rewards system of some kind.

Nathan Potts's Blog Post #10-11

Kaizen refers most closely to iterative design. Iterative design is redesigning something over and over again till you achieve a smart balance of traits through a series of trade-offs that will end up creating an easy to use device.

In one of our earlier designs was how we were going to design a pager which signified when a rider could enter the queue to ride the ride. Early on, our pager had a single touchscreen which users could use.


Through iteration we decided it was smarter to go for something more durable due to people being on these rides and the amount of abuse they may take. So we adjusted our design accordingly, making it easier to use in the process.

Blog 11 Josh Roberson

Kaizen is essentially the fifth theme, "Entails continual design." It is making a simple design that is good enough to satisfy the problem and then continually making changes through repeated iteration.

One of our groups ideas was making an interactive menu that helps people make healthy food choices by suggesting things that taste similar but are more healthy(less calories or less fattening).

Through kaizen instead we could make the menu a game. Kind of like those quiz games they have at restaurants, but could be about healthy food. It could help decide what youd like to eat through your game inputs. Then if it doesnt sound good you can change it to something you had in mind.

Matt Chambers - Blog 11

Kaizen is constantly making small improvements to something. It is very similar to the theme that good design is iterative.

One concept we had was to make a happy-meal-esque thing for children except that the food would be healthy. They would hopefully choose the healthy food because they want the toy.

After kaizen, if we then took the toy and made it something that requires physical activity such as a kite or a pedometer game, then we can incorporate exercise into our meals as well.

Tom Davidson Blog #11

Kaizen is another way to describe the theme "Good design entails continual redesign." Instead of focusing on making something perfect, focus on getting it done... Then do it again. And again. Over and over again until you run out of time.

One of our concepts for the restaurant involves introducing a long term competition. Kids who enter the competition get an instruction pamphlet and get their picture taken. After a few months, they send in their current picture, along with a log of their activities from the past few months, and the participant that's lost the most weight wins a trip for a day to Disney, or Disney merchandise. One of the biggest problems is giving kids an incentive to eat healthy and keep eating healthy and this is one way to get them to do that.

A revision for this idea would be to allow every participant to win a prize rather than just the winner. Also, we could allow the children who didn't win to participate more than once so that they could have another chance to win. We would need to give and incentive to every participant to continue eating healthy and being active, even if they didn't win the first time.

McColgin #11

Kaizen is the flushed out version of the concept that a good design is continual redesign. I had always taken it that the redesign concept meant that you would spend forever developing a product and then when you thought it was perfect, redesign it again. However, as quoted by Joe Kraus, "perfect is the enemy of the good." If you know that you are going to redesign something and make it better, then why not create a product that is good enough that benefits users and is initially simpler, then as feedback comes in, develop the product and refine it continually after it is produced. But if the product never reaches the consumers hands, there is no way to help the consumer nor is there any source of income.

My group tends to slip into the technology centered design mindset easily. One example of something we thought of was the concept of a smart table that had a built in menu. When someone clicked on a food item, it became a life size image of the food as well as vents on the edge of the table would release the smell that the food would release. Both of these were cool designs, and we kept running with the ideas trying to develop more and more technology and interaction with the users. Now, after thinking about the concept of Kaizen, I believe that a lot of these features could be stripped away. One of the first things that could be stripped away would be the smell the meal before hand feature. Now, while the restaurant was being produced the company could be doing research on how to make that easier, but if the entire restaurant is delayed in coming out due to one small feature, then potential money is being lost, as well as money for the project is burning up and the restaurant might fall under before it could even begin.

Tarana Patel (Blog 11)

1. Kaizen is used break big problem into smallest parts so this way it is very easy to process and very simple and easy to use. The theme of the seven that relates to Kaizen is “good design entails continual redesign’ I think these relate is because people can see how smallest parts work and how smallest parts related to bigger part. Kaizen tells to break down the problem into smallest parts, so first time you try you don’t need to worry about being a perfect at all you can work hard because good design is a lot of work and at the end hopefully you put all smallest part into one.

2. As a team, we decided to do the line problem at Disney World. Before Kaizen we wanted to make a waiting line for parents and kids can play games. While standing line parents look at their kids so they don’t have worry about kids’ safety. Once the time come to family to admit into ride, their kids can join them.

3. After thinking about the kaizen way of design we decided to break things into simpler and smallest part. We decided adding video games, some fun games, mystery games, Disney character for kids these things are easier and kids can enjoy.

-- Tarana Patel

Tuesday, April 6, 2010

Horstman Blog 11

1. Kraizen is iteration to make your design better each time you revise it. This is similar to the "good design entails continual redesign" theme.

2. One of our teams concepts is where we redesign the lines to where they have small hills and steps in them to create a sense of movement. From the hills and steps, this causes the individuals to burn calories going up this hills/stairs as well as when they are trying to keep their balance. This also gives something to focus their attention on as well for the children.

3. A revision for these lines at Disney is a modification to their already existing monitors that they use to display advertising about their parks and other things. To help tip off the visitors,we should place healthy tips in between the different advertising such as how much water a day different age groups on average should drink. Since their attention is toward these screens already to help pass the time for waiting in line, they receive important information about themselves and their family.

Monday, April 5, 2010

Week 10 and 11 Blog Assignment

Blog 10 is a "feebie." Everyone earned 15 points on it.
Blog 11 is this:

Chapter 8 is a great chapter to read, and it won’t take you very long. It’s called “Reduce and Refine.” It reintroduces the word “kaizen.” Does it remind you of one of our seven themes? Which one? Good design is… ?

Now think about Project #6. Think about one of the concepts you or your team recently generated. Apply the kaizen technique to it. What was it before, and what is it now? Just describe the two states: before kaizen and post kaizen. Begin your post by defining kaizen in your own words.

So, here’s how to organize your post (after reading the chapter!):
  1. define kaizen in your own words; relate it to one of the seven themes.
  2. describe a project #6 concept before you apply the technique of kaizen; and
  3. describe the revised concept after you apply the technique of kaizen.
Because I’m posting this late, you’ll have until WEDNESDAY, 11:59 PM to reply. :)