Monday, February 22, 2010

Chambers - Blog 6

Because our refrigerator in project 4 does mostly everything automatically and without user commands, it doesn't leave a lot of room for helping the user out. Though if I had to choose, I would pick the "fill the blank slate with something useful" or "provide helpful tips." Perhaps by pressing a button on the side of the refrigerator, the refrigerator could state its functions and suggest activities to the user such as "try opening the refrigerator when you don't know what to eat!" This seems to be the only way to give the user something to start with given the lack of interface.

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