As you begin to think about project #4, what is the user’s mental model with respect to an object's personality and surrounding interactions?
User’s mental model is user’s individual thinking and understanding that something they think is right because of their personal experiences but in reality it does not right always or all the time they think is true as an example we discuses in class “Recycle Bin” trash can. Users are not always right this is what we learned in chapter 3 but as a designer you have to keep in mind users needs and suggestion because if you created an object that is eye catching but if your user’s have hard time with the object it’s going to waste time and money because at the end users need to understand what they are doing so they can use object easily without facing any trouble or problem.
How might this mental model contrast with the implementation model of the programmers? (Don’t get too involved with this one.)
Designer needs to keep in mind that users don’t know nothing about object they are first step of learning about object so should keep it simple so it’s easy to use and explain how the object works in simple words because users is not the designer.
--- Tarana Patel
Monday, February 15, 2010
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